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April 24, 2009

Comments

I think the double standard owes to the difference in interactivity, as you suggested in the article. If I'm directly calling the shots I can also justify receiving a little rumble as recompense. If nobody's breaking the fourth wall it's tough to excuse jittering beyond the screen itself, hence the tactics of more "legitimate" endeavors like Bourne or Cloverfield. (You shake that camera, DP!)

More importantly - only 65 hits on Corneria city? "You'll never defeat Androooooooooosssssssssssssssssssssss--"

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